Clock
Instructions
Manchester
Backgammon Club has bought 2 clocks for use in the club, mainly for
members to
practice playing with clocks, though the director will impose them to
speed matches up if necessary.
Setting
up the clocks
- Turn the
clock on at the bottom
choosing Sound Off mode (see figure 1).
- Use the 4
way control button (up
and down direction) to select type 2A (bottom left of display see
figure 2).
- Press the
edit key.
- Use the 4
way control button to
set the time in the left hand display (hours and minutes) for 2 minutes
per point. See figure 2 for 10 minutes for
a 5 point match.
- Use the 4
way control button to
set the delay (time added) to 12 seconds in the right hand display (see
figure 3).
- Press the
store button. This will automatically select mode 4A. You
are ready to start the match.
Figure 1
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Figure 2
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Figure 3
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Playing Instructions
- Use 1 pair of dice only.
- At the start of the game each player
rolls 1 die into their right hand side of the board.
- The player who loses the opening roll
presses their clock button to start the opponent’s timer.
- When the player on roll has made their
move (or doubled) then they press the clock button to start the
opponent’s timer. The dice should be left
untouched on the board.
- The player on roll picks up and shakes
the dice, rolls on the right hand side of the board, makes their move
and presses the clock button.
- If the opponent is closed out on the bar,
the clock should still be pressed. The
opponent, however, does not need to pick up the dice, but will
immediately press the clock button again (unless cubing first!).
- At the end of each game (or if a break is
required) the Pause button is pressed while the board is set up again.
- At the end of the match holding the Pause
button down for about 3 seconds will reset the clock for the next match.
Note that a player’s time of 2 minutes per point
only starts
to expire 12 seconds after the button is pressed. This
allows ample time for the mechanics of picking up the dice,
shaking, rolling and moving pieces as well as some thinking time.
If a player’s time expires during the match, then
the match
is lost, unless the position is such that the player must win the final
game
and match, whatever the dice rolls.
The use of clocks is beneficial in removing most of
the
problems involving premature and disputed rolls.
Etiquette
If the opponent has
clearly finished their play and has forgotten to press their button it
is not ethical to sit waiting while their time expires, without
pointing out their error.
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